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Patreon Active 18+

Syvaron

syvaron · id 1430570

est. $930/mo · 557 subs · cross-site percentile 87.7 · from $1.00

Patron count × estimated average pledge. All revenue figures are rough estimates.

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Description

Portals of Phereon is an exploration/ management/ breeding / turnbased (on tilemaps) strategy game with Monstergirls, made in Unity (18+ Only!) Current Build Discord Current state: Playable from start to end. Most core features are implemented. A lot of species/skills/traits etc. Some placeholders/unfinished things. (Mostly among optional mechanics) Bugs Core Gameplay: Explore randomly generated portals to get stronger/recruit new characters/obtain loot etc. Fuse/Breed your new characters into specialized hybrids and combine their traits Train and use your characters in various ways (battles,brothel,farm...) Build the best team you can to prepare for story missions Introduction: I am Syvaron ( Twitter (to see screenshots/art examples) ), a hobby artist/ programmer . I just combined all the things I like (programming, art/design, games, fantasy, porn) and tried to find an activity I could do which combines all of them, and this is the result. I am probably quite lucky that all my interests can be combined into one thing (couldnt really imagine a football/musician/diver guy doing the same). So I might as well try to see if patreon works for me, to atleast tell myself that I tried. I don't think I could get bored working on it, because if I temporarily get bored with programming I just draw etc. I think I'm quite fast at everything I do (sacrificing some quality), so I will make progress quickly, when I have the time to work on it. Generally the more money i earn the more time I can work on the game. So the dream would be to work on it fulltime. The game will always be free , because I find it quite weird not to. It feels like if something isnt free, patrons dont really pay to get something, but instead pay so others dont get it, which is quite a weird concept. Instead, if its free, basically everone who pledges does something good, not only for the creator but also potential other users, which seems like a nicer thing to do. patrons will get access to polls and stuff to decide the direction of the game and priorities etc. So the early phase will be where patrons can influence the most. Development Goals: I play quite a lot of games but there are almost no porn games that i really like, so I try to make a game that I would like to play, hoping that there are people with the same interests. the main goal of development is to create a game with high replayability, without feeling repetitive after beating the game once. So most things will be randomly generated and there will be a lot of different valid playstyles and ways to win the game and a lot of stuff to unlock for future plays . (Also the starting traits will have a huge impact on how you play the game, not only stuff like 0.5% more X, etc., so that the choice actually matters) Because of that I won't have a linear story that leads the player, which would just be skipped after one time playing (or even the first time), but instead only have a starting setting and a goal. Everything inbetween is based on how you play/ your characters interactions with each other and rng. Also I think story driven games scale terribly, because every update of the same size adds the same amount of content as the previous one, so that effectively every update changes less and less of the whole game. Instead, focussing on non-story stuff, every update adds more based on everything that already exists. Also quite nice when planning to post updates, while the game isnt finished. ( I wouldnt want to play a story based game from the start with every new update). Also for me efficiency is more important than polishing stuff. So if it takes like an hour to do something 90% it would probably take another hour to get it to 99%, another to 99,9%,.. so I will always rather do 2 things 90% than one 99% (180 > 99). So the game will probably always have a very loose feeling to it, but update really quickly. basically Quantity > Quality , effectively also increasing the quality of the game as a whole. Anothe

Labels

Claude tags 2026-09-12 · taxonomy 3

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Facts

SitePatreon
StatusActive
Subscribers557
Est. subscribers548
Est. avg. price$1.70 / month
Est. revenueest. $930/mo (pt_tiers)
Posts recorded165
Cheapest tier1.00 USD
Created on site2017-12-31
First seen2026-09-10
Last checked2026-09-10 17d ago
Discovered via—
Claude tagged2026-09-12 14d ago
Source URLhttps://www.patreon.com/Syvaron

Trend 1 daily snapshot

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Tiers

TierPriceSubscribers
Tier 1 $0.00 —
Free $0.00 6,414
Tier 1 $1.00 422
Tier 2 $5.00 98
Tier 3 $10.00 28

Patron count × estimated average pledge.

External links

None recorded.

Raw tags

creating adult games

Latest posts metadata only

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